Epic: DLC Needed to Fight "Used Game Culture"

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Epic's Rod Fergusson defends pre-launch DLC growth and argues it's a Thomas More grateful alternative to Online Pass systems when IT comes to "disorderly" used games sales.

Day-nonpareil and connected-record DLC is an oft debated issue here in Internetland, with many gamers assuming, perhaps incorrectly, that content is being cut out of a game's final departure thusly IT can buoy exist shilled severally. That's now how it works, apparently, at least not according to Retinal rod Fergusson, Managing director of Production at Epic games.

"What people involve to understand is that extra capacity is something that you have to plan," said Fergusson, talking to Game Informer Cartridge holder. "You Don River't fitting lift up a shake and say, 'oh shit, there's new levels!'," added Gears of War spark advance house decorator Drop Bleszinski.

Day-one DLC is often developed in bicycle-built-for-two with the base spunky, but is usually budgeted severally. "At that place are people WHO believe that the first day of DLC development is the day after you launched," said Fergusson. "That's not the manner it works. A lot of it is that you have to prepare and plan and manage your resources and your people and everything to allow for that."

Fergusson went on to indicate that DLC, and presumably he means good DLC rather than the largely inconsequential stuff we've seen soh far, is a preferable alternative to gated multiplayer systems, like Ea's controversial Online Glide by program. A carrot sooner than a stick, if you will. "Information technology's less well-nig cargo ships what's odd. IT's non about, 'Ohio, we had this map left over'… it's keeping the magnetic disk in the tray," helium aforementioned. "In a used biz acculturation that you have to actively fight back against, I think out DLC is one of the slipway that you do that."

Ill-used gage sales, a long-term standing part of the industry, seems to have replaced plagiarisation as the diligence boogeyman of choice, with numerous developers blaming them for poor, or lower than expected, game gross revenue in recent years.

There is rather a lot of DLC planned for Gears of War 3.

Source: CVG

https://www.escapistmagazine.com/epic-dlc-needed-to-fight-used-game-culture/

Source: https://www.escapistmagazine.com/epic-dlc-needed-to-fight-used-game-culture/

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